Can Tencent and Level Infinite Recover from June’s Mobile Gaming Slump?

August 16, 2024

The mobile gaming landscape in June was marked by contrasting fortunes as industry giants Tencent and Level Infinite grappled with underwhelming performances of their new releases. “Honor of Kings” stood out as Tencent’s significant launch, debuting globally on June 22. Despite its strong initial reception, the game rapidly slipped off the charts, disappearing from the top 200 in both downloads and gross revenue in the US by July. This apparent fall from grace contrasts sharply with Tencent’s earlier effort to appeal to Western audiences through “Arena of Valor,” highlighting the challenge of captivating a broad audience in this competitive market. The general consensus rated “Honor of Kings” a mediocre six out of ten, deeming it a “middling mobile MOBA” with limited mass appeal.

Level Infinite, a Tencent subsidiary, faced similar struggles with its MMORPG “Tarisland,” launched a day before “Honor of Kings.” Despite initial excitement, “Tarisland” quickly fell out of the top 200 in the US within just five days, both in downloads and gross revenue. Reviews deemed the game “bare-bones,” failing to stand out in the oversaturated MMORPG genre. Even in China, where these games traditionally perform well, “Tarisland” faced retention challenges. This dual disappointment raises questions about the effectiveness of Tencent’s strategies in the mobile gaming sector and whether they can rebound from such setbacks.

Challenges and Downfall

At the core of Tencent’s and Level Infinite’s challenges lies the struggle to engage and retain players. “Honor of Kings,” once a promising title, failed to maintain its momentum, reflecting broader issues faced by mobile games destined for a global audience. Tencent’s attempt to replicate its local success on an international scale demands careful calibration of gameplay mechanics and cultural nuances. The negative reception, marked by users labeling it a “middling mobile MOBA,” indicated that the game did not meet the expectations of Western gamers, many of whom might have expected more innovation and excitement.

Similarly, “Tarisland” faced harsh criticism for its lack of depth and originality. Users were quick to point out its “bare-bones” nature, suggesting that the game failed to offer compelling features that would distinguish it from existing MMORPGs. The rapid decline in popularity post-launch emphasizes the importance of sustainable content and player engagement. Within five days, the game plummeted from the top 200 in the US, signaling a fleeting interest among players and inadequate long-term hooks to retain their attention. The trajectory in Western markets mirrored a similar pattern in China, raising alarms about the game’s ability to resonate even with a traditionally receptive audience.

Scopely’s Success Amidst Struggle

In stark contrast to Tencent and Level Infinite, Scopely’s “Monopoly Go” demonstrated significant success and innovation, becoming a bright spot in an otherwise challenging month for mobile gaming. Introducing the Tycoon Racers event, which necessitates team collaboration, Scopely tapped into a robust game mechanic that fosters community and engagement among players. This clearly reflects the developer’s proficiency in maintaining player interest and providing continuous, interactive content that appeals to a diverse user base. The game’s ongoing success suggests that innovation and community-focused features are key to thriving in the competitive mobile gaming market.

Scopely’s approach with “Monopoly Go” underscores the importance of engaging content in ensuring the longevity and popularity of mobile games. The emphasis on player collaboration through events like Tycoon Racers reinforces community bonds and keeps the gaming experience fresh and exciting. This stands in stark contrast to the experiences of “Honor of Kings” and “Tarisland,” where the lack of long-term retention strategies and engaging content led to swift declines. Scopely’s achievements during Pride Month, coupled with themed events celebrating LGBTQ+ characters, further emphasize the role inclusivity and timely content play in sustaining player interest.

Emerging Trends and Looking Forward

In June, the mobile gaming landscape saw mixed fortunes for industry leaders Tencent and its subsidiary, Level Infinite, as their new releases underperformed. Tencent’s highly anticipated “Honor of Kings” launched globally on June 22 but quickly fell out of favor. By July, the game had vanished from the top 200 in both downloads and gross revenue in the US, a stark contrast to Tencent’s earlier attempt to woo Western audiences with “Arena of Valor.” The gaming community gave “Honor of Kings” a mediocre six out of ten, calling it a “middling mobile MOBA” with limited appeal.

Similarly, Level Infinite faced setbacks with its MMORPG “Tarisland,” which launched just a day before “Honor of Kings.” This game, too, plummeted from the top 200 within five days in the US, both in downloads and gross revenue. Critics labeled “Tarisland” as “bare-bones,” struggling to make a mark in the overcrowded MMORPG market. Even in China, a traditionally strong market for such games, “Tarisland” faced retention issues. These dual disappointments have cast doubt on Tencent’s strategies in the mobile gaming sector, leaving many to question if and how the company will recover.

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