Wearables

What's Next for Wearable Tech? Beyond Smart Glasses to AI Textiles
Devices & Hardware What's Next for Wearable Tech? Beyond Smart Glasses to AI Textiles

The rapid evolution of wearable technology has been a fascinating journey, but the advancements we’re poised to see in the near future promise to redefine human-computer interactions and elevate user experiences to an unprecedented level. As current trends move beyond smart glasses, the integration

Apple Opens iPhone NFC to Third-Parties, Ending Apple Pay Exclusivity
Mobile Services Apple Opens iPhone NFC to Third-Parties, Ending Apple Pay Exclusivity

Apple's agreement to open its NFC technology for contactless payments on iPhones to third-party developers marks a significant change in mobile payment dynamics. This landmark decision, initiated under pressure from European regulators, ends the exclusive use of Apple Pay for mobile payments on

Latest Tech Innovations: AI, Fitness, and Smart Devices Lead the Way
Operating Systems Latest Tech Innovations: AI, Fitness, and Smart Devices Lead the Way

The recent wave of technological advancements in the smartphone and wearable device markets signals a significant shift in consumer technology, particularly in AI and fitness features. One standout in these developments is the Motorola Moto G85 5G, which, priced at a budget-friendly £300 in the UK,

Mobile Tech Shows Promise for COPD Management, Faces Adoption Hurdles
Devices & Hardware Mobile Tech Shows Promise for COPD Management, Faces Adoption Hurdles

Chronic obstructive pulmonary disease (COPD) remains a challenging condition to manage, but the emergence of mobile technology offers a beacon of hope for patients seeking more effective and personalized care. Wearable devices and mobile applications are being explored as innovative tools to assist

Can Banning Phones Improve Students' Mental Health and Academics?
Devices & Hardware Can Banning Phones Improve Students' Mental Health and Academics?

The recent decision by the RSU 1 school district in Maine to ban cell phones and smartwatches for students in grades 6 through 12 during the school day has sparked a conversation about the impact of digital devices on students' mental health and academic success. As schools nationwide grapple with

Motive.io COO Discusses Scaling XR with AI, VR Training, and AR Glasses
Gaming & Entertainment Motive.io COO Discusses Scaling XR with AI, VR Training, and AR Glasses

XR technologies are evolving rapidly, transforming the enterprise landscape with innovative solutions that enhance training, productivity, and operational efficiency. Sara Johnston, COO of Motive.io, sheds light on the key trends and developments in scaling XR applications for the workplace. This

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